
Game · 2026
Empire Veil
A cooperative Victorian detective game about evidence, geography and the informal networks of women across the British Empire. Free, in the browser.
Gallery
Alongside the writing and the podcast, the collective builds. These are the digital artefacts — games, archives and tools — where the argument is something you do rather than something you are told. Each one is free and lives at its own address.

Game · 2026
A cooperative Victorian detective game about evidence, geography and the informal networks of women across the British Empire. Free, in the browser.
Empire Veil is a cooperative investigation game played in the browser, with nothing to install and no account to make. Players read evidence, follow transport routes between ten cities of the nineteenth-century imperial world — Calcutta, Benares, Delhi, Madras, Alexandria, London, Cape Town, Melbourne, Kingston, Hong Kong — and try to expose a conspiracy before it closes around them. Its three campaigns put the historical argument in the player’s hands: what counts as evidence, whose testimony is admitted, and which networks carry information when the official ones will not.
Open Empire Veil →empireveil.empirescollective.com
Dipankar Sarkar — built and maintains it
Dr Maitrayee Roychoudhury — shaped the history it is built on
Empire Veil is a cooperative investigation game played in the browser, with nothing to install and no account to make. Players read evidence, follow transport routes between ten cities of the nineteenth-century imperial world — Calcutta, Benares, Delhi, Madras, Alexandria, London, Cape Town, Melbourne, Kingston, Hong Kong — and try to expose a conspiracy before it closes around them. Its three campaigns put the historical argument in the player’s hands: what counts as evidence, whose testimony is admitted, and which networks carry information when the official ones will not.
Empire Veil is free and runs in a web browser. There is nothing to install and no account to create.
It is how the collective describes the things it builds rather than writes: games, archives and tools where the argument is something you do rather than something you are told. The collective uses blogs, podcasts, video games and discussion forums alongside conventional scholarship.
Yes. The artefacts are free to use in a classroom and the podcast episodes carry full transcripts, which makes them usable as set reading. The collective asks only that you get in touch and say so — it likes knowing where the work is used.
Blogs, vlogs, games, discussion forums — the format follows the argument. If you have one in mind, we would like to hear it.